一款将专注时间转化为随机星球收集的游戏化iOS计时器,面向追求效率与收集乐趣的海外用户。
原始条目:every focus session in my app spawns a random planet. this is my galaxy after 3 months.
传统专注计时器缺乏长期激励,用户难以坚持;完成一次专注后没有有意义的奖励,导致动力不足。
18-35岁,注重个人成长、喜欢游戏化或收集元素的用户;聚集于Reddit的r/productivity、r/SideProject,以及Product Hunt、TikTok的#studywithme社区。
游戏化应用市场持续增长,用户对健康类工具的需求上升;AI技术降低了开发成本,且移动端应用商店推广渠道成熟。
以随机星球生成和稀有度机制为核心,每次专注都产生独特收藏品,结合gacha元素,增强惊喜感和长期粘性。
建议采用订阅制,提供免费版(基础功能)和高级版($2.99/月或$19.99/年),解锁更多星球主题、统计和自定义选项。
SwiftUI + UIKit,后端用Firebase(认证、数据存储)或自建API;AI可用于生成星球名称、描述和美术资源,以及辅助代码编写。
i've always bounced off focus timers. a number counting down to zero gives you nothing to keep. you finish a 50 minute session and the reward is... the number is gone now. so i built Orbis. when you start a session, a celestial body begins forming. when you actually finish it, that time is born as a planet and drops into your private galaxy. quit early and it never forms. the part i didn't expect to matter: the planet you get is randomly graded. longer sessions roll higher odds for rare bodies. i added it almost as a joke, and it turned out to be the thing that keeps people (me included) starting one more session. gacha apparently beats willpower. 3 months since launch, 10k downloads. the most useful thing i learned is boring: build something actually good first, then keep marketing it every single day. i kept looking for a growth trick, but the only thing that compounded was shipping a better app and showing up consistently. it's iOS only right now. i know that's going to be the first comment, so getting ahead of it: no android plans yet. sorry. link: https://apps.apple.com/us/app/orbis-space-focus-timer/id6766221926 one thing i'm actually stuck on: right now every completed sessi